What is the real metaverse?
Isn't 'metaverse' a 'virtual reality world' if it's a compound word of 'meta,' which means 'virtual,' and 'universe,' which implies the 'real world?' Second City has attempted to virtualize everything that exists in the actual world. In fact, all of the key solutions were in reality. Infinite degrees of freedom were gained in metaverse that reflected reality, not just games.
Images from secnond city
Metaverse is a virtual environment that users have constructed. When we first started creating Second City, we focused on 'unity.' Unity provides users with easy access and the ability to create whatever they desire. Everything you need can be created with unity and bought and used from the asset store.
Second City is essentially meant to allow you to purchase land and construct any structure you want on it, allowing to run whatever business of your desire. The second city's construction structure is the solution to "whatever you want." The existing metaverse have an open structure, with characters entering the building and ascending the stairs to the upper floors. This will make it simple and enjoyable to use the game company's building system or tools, but the functions that can be performed are extremely limited in terms of contents. This is because users can't develop functionalities that they are not provided with. It's also unrealistic. Who, in real life, would use the stairwell to climb to the second story and then jump down to the first? It's more realistic to simply take the elevator to the 2nd and 3rd floors and then teleport to the remaining floors for the place to become like independent spaces. Yes, the essence of Second City is that the first floor is an open structure, but from the second story it is built in the shape of a mini-world that can be accessed by elevator warps.
Buildings can be used to manufacture and serve anything, which is why mini-world structures are important from the second floor indicated above. For instance, when a video contents business is serviced at a metaverse by building an English academy, open buildings cannot selectively manage access, have no privacy in conversations, or prevent content from leaking out. In addition, there is no way to take payment in exchange for access. The story will be radically different if the second, third, and fourth levels are all in the shape of each mini-world, because each floor can be selectively controlled, it is a private area, and you may profit from ticket purchases and rent each floor to various people. Learn about the possibilities for constructing a mini-world in Second City.
An open-type building can be rented all year, although we are unsure of who would want to rent it. This is because there is little that can be done. Second City tenants can rent each floor to different people and use Unity to create Mini World functionality as much as they like. Lessors can also have access to the space and utilize it as a house or create a revolutionary universe with just one idea.
The limit of the existing metaverse lies at the problem of the absence of mini-worlds, in which there was a collection of mini-worlds without open-worlds and give builders, or there was simply an open-worlds. Second City lets you to purchase property, construct buildings, set up offices on each floor, and establish an environment where only employees with access to the floor can go to work.
It will also be able to start a content or platform business. The metaverse, which is a collection of existing mini-worlds, can also construct the world on its own, but the challenge is at scalability. That is why we have selected unity. Builders offered by game developers tend to limit the world that can be created. Second City can feature all of the functions and operations of any Unity-developed content.
Metaverse is a virtual reality. We can't ignore the story of commerce among the many significant things here. Transactions are used in all existing games and metaverse to conduct commercial activity. The kernel, however, is absent. In reality, where do you find a commercial activity that sells only the things you developed or own when you're doing business? Wholesale is the foundation of business. The market cannot be activated if you are unable to bring and sell other people's goods.
There are three types of stores in Second City. It is a world store (individual transactions), an in-game store (game company sales), and an individual stand (installated in buildings). The World Store will be able to browse all of Second City's offerings, but not immediately purchase them, if you construct a private store stand offered by a game company in your building and register your item here. You can go to the building's product stand and try on the item as a preview for the character before purchasing it. Then, because there is no stand, people without buildings are unable to engage in commercial activities. So you'll require a wholesale function. You can sell other people's things on your own using the World Store's wholesale capability.
Second City actively supports the work of creators. Anyone with a creative flair can work as a creator, designing clothes, accessories, hair, props, and skins for characters to wear, uploading them through the city hall building, and implementing them in the game via NFT applications. NFT products are available for sale in Second City, and others or anyone with a suitable location can offer my things. World retailers do more than only search for things; they also give wholesale services. As a result, it is carried out in such a way that it automatically generates profits for providers when sold in conjunction with other people's inventions or wholesale commodities.
If you own a building, you can utilize it in a variety of ways, but if you own a building in a place with a large floating population or a lot of stores, you can choose products and run a unique store. However, the number of registrations is restricted by the building's area, so you won't be able to sell an endless number of items, and you'll be able to use the first story as an accessory store, the second floor as a men's clothes store, and the third floor as a women's clothing store.
In Second City, there are two categories of items. These are general items and NFT items. Anyone can apply for NFT in the city hall building for any item they wish, and you can check NFT information by clicking on the item others are wearing. As a result, you may be wearing only in shape expensive items, but you may be wearing genuine NFT luxury products. These items can also be purchased in bulk.
You can construct a larger and higher structure if you own a large plot of land in a suitable position. Department retailers will also be able to use wholesale services to operate. When purchasing from the metaverse, you can also design a system that can be connected offline and delivered in person. Premium NFT products will be worn by my avatar if luxury brands such as Louis Vuitton and Gucci become partners or enter Second City.
Subways and airports are key points in many ways. To begin with, there are games that warp anywhere on the map for ease of navigation among the existing metaverse games. However, while this is done for convenience, it may have the effect of deleting all game users. If you provide a certain level of convenience but unconditionally warp to the desired place, the value of the land or building will fall, the floating population will vanish, and the location of the corporation you work for will lose its charm. So what you need is the subway. Run to the nearest metro station if you want to travel anywhere. It's not that far away. By clicking on the subway, you can warp to the desired subway station. During this period, adverts are sent to the user while the page is loading. You can fly from Seoul to another city via the airport. Similarly, when using the airport, small adverts are sent out throughout the loading process.
Subway is located in the right place in the City Map, and it is not too far away. You must warp to the desired location and go to the desired building when using this subway. Upon login, you can set your own building to a warp or access location. The adoption of this strategy is down to the fact that it reflects reality. Why do people flock to residences in areas where land prices are rising, building values are rising, and business is booming? Warps that are too convenient for users are a waste of time. Your home is in a perfect location, but you are unable to reap the benefits. There's no need to put remote land up for sale in a back corner for a pittance. Furthermore, anyone can offer commercials to the train and transmit short advertisement videos to subway users. Users who watch this commercial may be rewarded in the future by introducing the notion of token mining or by compensating users for advertising costs. Second City might become a new advertising platform. Also, if you find land to explore and purchase on foot, the "unknown jungle map" planned later can bring wonderful success.
In some parts of Second City, there is a Fantasy land. This is Game Land. A building is required for independent developers to construct and provide games, based on the features stated above. To put it differently, the entry barrier is high. The game may then run out of content, and users may be unable to access it since it is not enjoyable. Users will flock to Second City for a variety of reasons. Some will attend the academy, some will work for the company, and yet others will come to raise pets, hunt, level up, or conduct business for fun. Second City will be a place where various people can access for various reasons if existing games are accessed for this one thing to enjoy the content given by game developers. This is likewise the case with Fantasy Land.
Fantasy Land is more than simply a playground. It will be a
victory place for indie games, and the content will be unlimited.
The world is overflowing with developers. Unity-related asset marketplaces
already provide full modeling files for a low price, making it easier to
create games with Unity's strong game development engine and removing the
need for designers. Unity is the platform that offers these features in
abundance, allowing you to create simple games with just a few assets.
Everything created with this can be produced, edited, and submitted to
Fantasy Land utilizing our guide. The game will be automatically advertised
on Second City, and many users will visit Fantasy Land to play entertaining
games. Second City also supplies the payment mechanism, which generates
profits for developers.
City Hall plays the most significant role in Second City. Everything, including user-created items and structures, will be uploaded to the game using the city hall building's upload mechanism, where everything will be reviewed briefly. Items will be examined to see if they hinder the customs and beauty of the place, or if structures are constructed to meet the standards. Users who wish to issue NFT will also need to apply at City Hall. Your own NFT will be born if you publish your modeling file, apply for NFT, and pay a price. You can wear it or ride it, and you can even sell it on an external NFT exchange. Of course, all of Second City's land is NFT, and any buildings built on it can be changed to NFT as well. The agency in charge of all of these cities is the city hall building, and city hall is likely to be a good land where there are various city maps and city hall is located.
For a long time, our team has been thinking a lot while building metaverse. It's fun to imagine, and it's something everybody can do. However, realizing your idea would be quite challenging. We spent a significant amount of effort on this and evaluated a variety of methodical measures. The city hall, a central administrative institution, was established in this manner. The answer was once again what was already in the real world. You can either build a building given by Second City or create the functionality of each floor as your own building and install it on your own site after purchasing the land. It is the city hall's role to upload and register for this. The same can be said for items, rides, and the skin of your avatar. One of the most essential tasks of watching is the issuing of NFT. It was tough to bring the imagination to life, but thanks to the creation of the viewing system, we were able to solve practically everything needed to commercialize Second City, if not entirely. Through continued development, City Hall will be able to deliver more services.
Throughout Second City, numerous unknown gates have been opened.
When users enter this location, they are sent to a hunting ground where they
must combat monsters. Monsters drop gold and items, and their characters
level up to become more powerful. As the level advances, more important items
become available to wear, and performance and affect effect improve. It has
not yet been determined if the metaverse game is PK or not, but the hunting
procedure and actionability are being built much like any other game. Hunting
gates are divided into levels. Higher-level monsters and higher rewards
are found in high-level gates. Open gates may appear or disappear across the
city map, and stores located near the land where the gate is located have
more room for business.
Hunting is an important content that should never be overlooked,
as it appears in practically all human-made games throughout history. It's
really a shame we lost out on games just because it's metaverse. There's a
story behind the hunting gate. Finding out one by one will be entertaining,
and leveling up will make the character shine. Second City's "pet"
system, on the other hand, keeps characters from becoming too powerful by
level. Also, because the character is weak, there is little room for
something to be impossible. It's possible that the only difference between
level 1 and level 100 users is splendor. Because users visit Second City with
variety of reasons, hunting content may be one of the most entertainment
contents, but it will not penalize users who do not hunt.
The Pet Breeding System is one of Second City's most important features. At the hunting gate, your character's pet will provide a substantial bonus, and the role of the pet will be more essential than the character's level. Of course, the strength or value of pets will be higher than characters when they are both at level 100. Pets can also be leveled up, raised, and carried about, and you will be rewarded through automatic hunting and have the possibility to receive airdrops simply by possessing pets. You can also breed your pet with someone else's pet to get a new pet, and the pet you acquire will be randomly born among the 10 tiers and can be utilized for breeding again after a specific level up.
The land is not for sale for anyone, but anyone can raise a pet. What it means is that, because of the metaverse's nature, it's easy to make it an advantageous game for affluent people in reality, whereas it isn't the case for pets. This is because, with a little effort, anyone can raise and breed pets. Pets are more powerful than characters for a variety of reasons. First, while characters cannot be traded, pets are tradable assets and are NFT. Second, while one can be proud of having a land in a good site, one can also be greatly proud of having a powerful pet. Perhaps the most powerful pet will cost more than the land. Because there are rewards such as airdrops, a pet may be valued more. Furthermore, pets that improve the level of other pets by automatically hunting and combining prizes are bound to be adorable. The closer a pet is to the first tier, the higher its basic ability and the more powerful it becomes as it levels up. Even if you breed one tier pet to another with a same tier, the chances of getting a level 10-tier pet are still higher.
In Second City, one compartment of land is about 165.m2 in
reality. In reality, most of the buildings that can be constructed with
165.m2 have up to four levels. Similarly, in Second City, you may construct a
four-story structure on a single plot of land, and the greater the plot, the
higher the building can be, up to 15 stories tall. But landmarks are
different. In certain circumstances, game businesses purchase landmark
development sites in advance and use them to construct landmark-class
structures. The building's height limit may disappear at this point, and the
landmark's name will be 'Second 000.' It may be the 'Second Eiffel Tower' or
the 'Second Lotte Tower,' for example. For the revitalization of Second City,
landmark construction sites will be set aside.
The world is full of famous landmarks. Some are artistic structures, while others are commercial structures owned by large corporations. In Second City, landmark construction sites exist to reflect these things. It will be developed and operated as part of a proposal for a unique situation involving a huge piece of land. It will also be constructed through the recruitment of significant domestic and international corporations. Second City might begin with the first 4 city maps and gradually expand to include city maps from all over the world. You do not, however, need to be concerned about the expansion in land. City maps exist on several servers and can be transported via airports, but there is a good chance that they are already occupied by users from that country. The headquarters of Second City will form an overseas branch corporation to conduct business in that country. In an unusual move, 4 worlds will open concurrently in Korea, although New York will eventually be administered by a US subsidiary, providing Korea with a significant opportunity to dominate.
Second City's SNS is unique. It is downloaded as a mobile phone app and joins the game with a simple cooperation tool function via SNS that can be utilized independently of the game. This allows you to interact with friends, groups, feeds, and other social activities, and it can even help you get a job with a virtual world company. There are other elements that can be linked to various topics, allowing them to be utilized as a form of communication and for a variety of purposes.
Existing messengers may not be enough if you go to work in Second City. It may be due to the absence of collaboration tools. It will be utilized in Second City as a social networking site with workflow features, but it will eventually evolve into a free collaborative platform that can be used independently of the game. Second City's SNS is dedicated to social functions, with a parallel feature in the game allowing you to invite your friends or party system, and it may also be used in conjunction with the building's access control function.
The development environment of Second City, NFT, brought
together the structure of buildings and commercial systems, resulting in an
unlimited metaverse of possibilities. In comparison to existing games, it has
a lot of autonomy, and it's a metaverse that can be utilized for many sorts
of investment, advertising, commerce, content, and services. It appears that
a large number of new jobs will be generated. The 3D modeling exchange, which
will be available in the future, will allow users to buy and sell building
models, as well as receive and sell objects and avatar modeling files.
Ideas will become good content. Second City will host all of the services you can imagine. It's not like games that solely promote metaverse but ultimately only contain NFT investment considerations. Cyber University, for example, may provide university education content within Second City, and all Internet services, including dating services, legal services, academies, Internet broadcasting, IP businesses, service applications, product sales, advertising, and other content, are now transitioning from 2D to 3D. All of this takes place in an Open World setting, yet it is made possible by buildings, commercial systems, and Unity's mini-world architecture. Furthermore, Second City was made possible by a variety of realistic coordinating and viable technologies. Start Land is expected to be launched in April 2022, with a beta test to follow.
One of Metaverse's biggest problems is that it uses coins as game currency. This issue is basically a quick way to spoil the game. The reason for this is that the game's market can't keep up with the increasing market price of coins and their subsequent collapse on external exchanges. And the more neglected a user's management is, the more stuff they offer at absurd prices or for free. Second City is a game that essentially overcomes this issue.
Second City has three payment methods. Cache (credit card), token (decentralized token), and gold - gaming money - are the three types. First, the cache can be used as a kind of immediate payment when purchasing useful products from the in-game store. Gold is in-game money that may be earned via hunting, trading between characters, paying various fees, and purchasing gold items from in-game stores. In the game, the Second City token does not exist. It only exists in the context of external exchanges. The cache may be used to buy gold in Second City at a 1:1 ratio at in-game merchants. One pound of gold is one pound of cash won (KRW). Because gold is game money, it can be used in a variety of ways, and game companies do not swap it for cash. As a result, Gold, the game's currency, can never be more than 1 won (KRW), ensuring that the market price of products in the game remains stable and the trading market remains active. In fact, gold may be a blockchain-connected token or simple gold at the moment of distribution, but it will be replaced 1:1 with tokens if domestic P2E rules are lifted in the future. Gold is a centralized approach, with only Second City tokens and swaps available, and the exchange is not publicly listed. When gold is utilized at in-game businesses or when fees are paid, it is collected and burned. The Second City coin is a decentralized cryptocurrency with a 3 billion total issuance cap. Land in the Second City cannot be acquired with gold or cash. Only Second City tokens can be used to buy and sell land.
Game Beta Test (May)
Land-NFT Minting (6/4)
Last modified on 25 May 2022. The time and order can be changed.